5 Keys to more effective educational games a systematic approach to emotionally sound games

P. Felicia, I. Pitt

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

The authors propose a framework to facilitate the integration of serious games in primary teaching and to increase their educational effectiveness. Using well-known Instructional Software Design methodologies coupled with an awareness of users' personality will increase knowledge transfer from games to school settings.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2006 - 9th International Conference on Computer Games
Subtitle of host publicationArtificial Intelligence and Mobile Systems
EditorsBryan Duggan, Hugh McAtamney, Quasim Mehdi, Fred Mtenzi
PublisherUniversity of Wolverhampton
Pages205-210
Number of pages6
ISBN (Electronic)0954901622
Publication statusPublished - 2006
Externally publishedYes
Event9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006 - Dublin, Ireland
Duration: 22 Nov 200624 Nov 2006

Publication series

NameProceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems

Conference

Conference9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006
Country/TerritoryIreland
CityDublin
Period22/11/200624/11/2006

Keywords

  • Computer-assisted instruction
  • Games

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