TY - JOUR
T1 - Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges
AU - Wall, John
AU - Ahmed, Vian
PY - 2008/5
Y1 - 2008/5
N2 - Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.
AB - Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.
KW - Computer-mediated communication
KW - Learning
KW - Lifelong learning
KW - Simulation
UR - http://www.scopus.com/inward/record.url?scp=41649087550&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2006.12.012
DO - 10.1016/j.compedu.2006.12.012
M3 - Article
AN - SCOPUS:41649087550
VL - 50
SP - 1383
EP - 1393
JO - Computers and Education
JF - Computers and Education
SN - 0360-1315
IS - 4
ER -